Game Producer

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A5 Labs

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Job Summary


Job Type
-

Seniority

Years of Experience
Information not provided

Tech Stacks
Sprint Combine Analytics Figma Strategy

Job Description

About the Company


Fantasy Games is a new game-creation initiative inside A5 Labs (San Francisco) - a 6-year-old advanced-tech company building technology for some of the world’s leading poker platforms - and part of a broader iGaming group with decades of operating experience. The project’s mission is to create a new category of casino games by translating the best of casual gameplay (match-3, shooters, runners, and strategy) into iGaming, so the experience feels genuinely fun, skill-influenced, and engaging - not purely luck-driven.


Powered by a top-tier global talent team and advanced AI-driven technology, Fantasy Games is built on A5 Labs’ product and engineering depth. We combine modern game design - clear progression, satisfying core loops, and long-term retention systems - with iGaming-grade reliability and compliance. The result is a portfolio of fresh, player-first titles that can scale globally and help partners differentiate with experiences players actually want to return to.


Position Summary


We are looking for a Senior Project Manager / Game Producer to lead and coordinate design delivery at the game level. This role ensures structured execution, clear prioritization, and cross-functional alignment across Product, Design, Art, Animation & Tech, UX/UI, and Operations.

You will be responsible for maintaining end-to-end visibility of scope, schedule, dependencies, and risks while protecting delivery timelines through strong planning, governance, and stakeholder alignment.


Key Responsibilities


Requirements & Scope Definition

  • Define clear requirements and acceptance criteria (scope, constraints, priorities, references)
  • Gather and formalize requirements (user stories, constraints, edge cases)
  • Break down game features into actionable tasks with clear owners and timelines
  • Ensure clean task handoff (including Figma links and references)

Backlog Governance & Prioritization

  • Own and maintain the design backlog
  • Run regular grooming sessions and remove duplicates
  • Keep scope and priorities up to date
  • Prioritize tasks based on impact, effort, dependencies, risks, and deadlines

Sprint Planning & Execution

  • Plan sprints: define resource allocation and sprint goals (ClickUp tickets + % planned)
  • Track sprint outcomes (% completed vs planned)
  • Monitor delivery health and ensure execution discipline
  • Escalate blockers and protect delivery timelines

Cross-Functional Collaboration & Alignment

  • Align priorities across Product Managers, stakeholders, and unit heads
  • Synchronize design leads across the project
  • Coordinate cross-unit and vendor dependencies (Art, Animation & Tech, UX/UI, Operations)
  • Resolve trade-offs and cross-team conflicts

Delivery Oversight & Tracking

  • Maintain end-to-end visibility of scope, schedule, dependencies, and risks at the game level
  • Track progress and blockers in ClickUp (or have experience with other PM tools) and Figma
  • Ensure consistent use of delivery tools and reporting standards
  • Communicate progress, decisions, and risks clearly to stakeholders
  • Preferred Qualifications


    • 5+ years of experience as a Project Manager / Producer (preferably in game dev), with a focus on design delivery and cross-functional teams.
    • Experience managing game-level delivery: multiple workstreams (Product/Design/Art/Tech/UX/UI/Ops) in parallel, with dependencies and risks.
    • Understanding of the full game development cycle: from discovery/concept to production, integration, QA, and release.
    • Experience building/optimizing processes: backlog governance, Agile rituals, rules for working with requirements and artifacts (Figma/Click Up or other PM tools).
    • Experience coordinating vendors/outsourcing (art/animation/tech) and in-house teams.
    • Fluency in Mandarin and English, sufficient to lead meetings and drive stakeholder alignment.

    Nice to have:

    • PMP / PMI-ACP / Scrum Master or equivalent certifications.
    • Experience with UX research, usability practices, accessibility standards.
    • Experience with product metrics/analytics (events, features, KPI) to prioritize better.


    Technical Skills


    Delivery & Agile

    • Scrum / Kanban in practice: sprint planning, capacity planning, velocity, controlling % planned vs % completed.
    • Backlog management: grooming, deduplication, prioritization by impact/effort/risk/dependencies/deadlines.
    • Requirements management: user stories, acceptance criteria, edge cases, DoR/DoD, change control (managing scope changes).
    • Dependency & risk management: risk register, critical path, working with blockers, escalations, buffer planning.
    • Status reporting and governance: regular updates, decisions/change log, transparent rules for working with tasks.

    Tooling

    • ClickUp: structuring spaces/folders, task templates, fields/statuses, dashboards, automations, reporting.
    • Figma: navigating files, working with links/references in tasks, organizing handoff, basic understanding of components/design systems.
    • Documentation and communication: Confluence/Google Docs, Slack, FigJam.
    • Tools for planning: Google Sheets, Click Up Gantt Charts (capacity, dependencies, schedules, statuses).

    Game/Design Production Literacy

    • Understanding pipelines: concept → UX/UI → art → animation → engine integration → QA → release.
    • Basic knowledge of change requests cycles to plan integration and risks correctly.
    • Ability to formalize “definition of ready” for design: required mockups/specs/states/localization/assets/anims.

    Soft Skills

    • Strong facilitation: grooming, planning, syncs, demos/retro; ability to keep focus and drive decisions.
    • Communication for different audiences: clearly explain status/risks to product, design, and technical/art teams.
    • Stakeholder management: aligning priorities, expectations, “what we do now / what we don’t do,” managing “urgent” requests.
    • Conflict management and negotiation: trade-offs between quality/time/scope, resolving cross-team collisions.
    • Ownership and proactivity: not waiting for instructions, surfacing problems early, proposing options, protecting timelines.
    • Systems thinking: seeing the whole “game-level picture”, dependencies, bottlenecks, impact of changes.
    • Analytical mindset and execution discipline: working with facts (plan/actual), root causes of under-delivery, improving the process.
    • Empathy for creative roles: structuring work without “breaking” the creative process of design/art.
    • Stress resilience and flexibility in an environment of frequent changes, deadlines, and parallel initiatives.


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